1/26/2024 0 Comments Tormentum dark sorrow sequelIt’s still worth playing if you only have an iPhone, but be aware that the screenshots in the App Store don’t show the actual game. The artwork should be seen on as big a screen as possible. If you have an iPad, I highly recommend playing on there. First, there are no iCloud saves, so if you have two devices you’ll have to stick to one. There are a few technical issues I should mention. It’s exactly what I hope for from a game’s music. It changes as you progress to keep it from getting stale, but never distracted me or got on my nerves. So just make whatever decisions you feel like making and accept your fate.īesides the gorgeous artwork, the game boasts an eerie and perfectly atmospheric soundtrack that fits the mood and immerses you in its world. Even if you don’t, though, the endings aren’t different enough to feel like you missed out on the other one. And I enjoyed the game so much that I eagerly jumped back in to play again and get the happy ending. I actually commend the developers for their willingness to snatch that happy ending away just when you think you have it in the bag. You don’t have to get a happy ending in a game to be satisfied with it. The game explained its reasoning and it made sense to me. That’s because I didn’t feel robbed of my happy ending. I met a similar fate, but I actually laughed when it happened. I read a review in the App Store from someone who was upset they got a bad ending due to a choice they made near the end. But even if it wasn’t everything it could have been, I’m still incredibly grateful for what we’re given. It makes me wonder what could have been if the writers had gone all out trying to capture this feeling through most of the journey. I was hoping for more like this, but it never came. I still get a small punch to the gut when I read it. This letter made me stop and read it over several times. Perhaps it could have been a bit more disturbing, as the only time I truly cringed and felt uncomfortable was when I encountered this note about creating art through suffering. It held my attention, without making me roll my eyes or want to skip parts of the dialogue. The story is devoid of any humor, but it never gets too heavy or too wordy. Traveling between scenes is also quick and painless, which makes exploration enjoyable and never feel like a chore, even if you miss something and have to search around to see what it was. Your journey will take you through three different locations, each one offering plenty of grotesque beauty to keep you interested. Usually it’s clear what the right choice is, but occasionally it’s more vague. It’s a sort of a journey of redemption in which your choices shape your destiny. But instead, you’ll encounter tortured souls and you have to decide whether to help them or not. It also might sound like you’re the one who will be tortured in this game. You’re told by a guard that “this place will purge you of all evil hatched within your bowels.” It’s not clear what you’ve done and what evil needs to be purged from your soul. Without giving too much away, you start off in a cage, being transported to a cell in a castle. But as is, it still kept me drawn to the game, eager to meet more characters and discover what’s going on here. Even this could have been expanded on so your choices feel more important and impactful. But because at certain points you must make decisions that will affect the ending of the game. ![]() ![]() Not because they’re any trickier, mind you. But the puzzles shine when they work within the story. The puzzles are never too challenging, and many are simply puzzles we’re used to seeing in just about every adventure game - sliding blocks, memory, a piano mini game, and others you’ve likely seen before. There’s no doubt about it that the artwork is the game’s strongest point. ![]() If you’re a fan of this kind of artwork, I would highly recommend picking up the game. The twisted environments and tormented creatures look like they could have sprouted directly from Giger’s mind. Just about every screen in the game is a work of art worthy of framing and hanging on a wall. The artwork is what first grabbed my attention and it’s the main aspect that kept me hooked, excited to get home and continue playing each day. His works have a very distinct look, usually fusing humans with machines, and the inspiration is very clear in Tormentum. For those who don’t know, Giger was part of the special effects team for the film Alien. Giger, so I’ve had a lot of exposure to his works, as well. I’ve always been a fan of weird, surreal and creepy artwork, such as Hieronymus Bosch’s The Garden of Earthly Delights.
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